> NET_SCAN: ACTIVE
PKT_LOSS: 0.3%
NODES: 14 ONLINE
ALERT: [2] ANOMALIES
> SUSPECT_TRACK v2.1
SUBJECT_A: FLAGGED
SUBJECT_B: CLEARED
CROSS_REF: PENDING
> EVIDENCE_QUEUE
[■■■■□] 4/5 LOADED
LAST_ITEM: LOG_007
STATUS: UNLOCKED
> CASE_TIMER
ELAPSED: 00:00:00
DEADLINE: ACTIVE
RANK: UNASSIGNED
Investigation Platform — Online

Solve the Case.
Catch the Attacker.

A classroom cyber investigation game — analyze evidence,
interrogate suspects, and identify the culprit.

Start Your Investigation Now
3 Active Cases
12+ Evidence Types
∞ Possible Suspects
// how it works
Step 01

Join Your Case

Enter your session code to access your classroom investigation.

Step 02

Analyze Evidence

Review emails, logs, and messages to uncover important clues.

Step 03

Identify the Attacker

Connect the clues and decide who is responsible.

// live feed
New evidence unlocked in Case #7 Suspect CIPHER flagged for re-interrogation Session 4B — 3 teams active Log file analysis complete — anomaly detected Access granted: Evidence Locker 03 New evidence unlocked in Case #7 Suspect CIPHER flagged for re-interrogation Session 4B — 3 teams active Log file analysis complete — anomaly detected Access granted: Evidence Locker 03